Caretakers
The Caretakers are a race of anarchist rocks with a tendency towards pacifism.
Nobody knows of their origins, not even themselves. They have simply always
been there since the Beginning. Never born, never dying (naturally), the
Caretakers are a timeless race, only becoming involved in the affairs of
faster-moving beings in times of great need. Most frequently, they act to
prevent genocides or natural disasters.
Physical Characteristics
Frame Value: 13, Low Variation
Height Value: 13 (7'11"), Low Variation
- Appearance:
- Dark granite skin, Sun Yellow to Ember Red eyes, no hair
- Resilience:
- Like a rock
Lifespan: None have ever been known to die of natural causes
Gender Ratio: Caretakers are sexless
Background Aspects
- Inherent Aspects:
- Social Responsibility 4, Acceptance 2, Trauma Resistance 3, Slow
Metabolism 7, Heavy Sleeper 5, High Pain Threshold 3
- Caretakers have no need for food or sleep as known by mortal beings.
However, when very active (that is to say, moving fast enough for mortals to
detect it), they must enter a trance-like state for (15 - Endurance) hours to
regenerate their energy. The Rank of Slow Metabolism determines how
frequently this is necessary and Heavy Sleeper reflects the difficulty of
rousing a Caretaker from this state.
- Recommended Aspects:
- Born Leader, Tolerance of Extremes, Sense of Direction, Superior
Concentration
- Unique Abilities:
- Weight-based Trauma Resistance is doubled. Tactical movement rates are
reduced by 75% and Option Point allotment is reduced similarly. Long-term
movement rates are reduced by 25% and the resulting distance requires a
24-hour day of travel rather than the 10 to 12-hour day which is the norm
for other races.
Expertises and Attributes
- Inherent Expertises:
- Savvy, Meditation, History 2
- Recommended Expertises:
- Physical Adaptation, Social Adaptation, Leadership, Knowledge (Magical
Theory), all Omnessence Archetypes, all Omnessence Affinities, Language
- Profile Restrictions:
- None
- Minimum Attributes:
- Willpower 6, Intelligence 5, Wisdom 6
- After purchasing Attributes, increase Endurance and Hardiness by 100%,
increase Strength by 50%, reduce Agility by 50%, and reduce Quickness by 75%.
- Environmental Adaptation:
- Like a rock
Culture and Social Interaction
Dominance: Non-dominant
Heritage Orientation: Relativist (Prevention: Destruction of Other
Societies and Heritage Groups)
- Lifestyle:
- Caretakers generally play the role of distant observers, though they may
occasionally act to affect events in the long term. Unless already roused to
action, Caretakers will not involve themselves in smaller tasks as it can take
them several years to bring themselves into a state which mortal beings would
recognize as being "active".
- Family:
- N/A. If the Caretakers ever went through a period analagous to the
Background Development of mortal species, it is long since forgotten. All
Caretakers are aware of each others' existence, but have no special
relationships among their society.
- Symbols and Creative Arts:
- While the Caretakers have a great appreciation for art, they rarely
pursue it. Caretaker art generally exists on a grand scale, such as
a strikingly detailed mountain range or an exquisitely formed 500-mile stretch
of coastline. Few mortals can distinguish Caretaker art from works of nature.
Some speculate that all works of nature are, in fact, Caretaker art.
- Clothing and Decoration:
- Caretakers do not wear clothing. Some will decorate themselves by causing
certain colors or rock or types of crystal to form patterns on their skin
using a process conceptually similar to human scarification; metals are never
used, however, being viewed as elements which contaminate otherwise pure rock.
- Religious and Magical Considerations:
- Caretakers are very advanced magically, provided that the time is
available for them to work their magic; most Caretaker magic is performed over
the course of several days, weeks, or even years.
- Caretaker religion is an advanced form of animism which would have probably
become ancestor-worship if not for the race's immortality. In this religion,
all things are believed to have spirits, which should not be destroyed. As
the Caretakers do not die, their religion does not distinguish between living
and nonliving objects, but causing something to stop moving permanently (their
understanding of the deaths of mortals) is a bad thing. The recent death of
a Caretaker has caused some unrest as the survivors struggle to form the
concept of death among their own kind, and it will probably be several
centuries before these issues have been resolved.
- History:
- In a very real sense, the history of the world has been the history of the
Caretakers. It is only now that events are coming to be dominated by mortals.
Last updated 15 May 1995 by Dave Sherohman
Dave Sherohman is dave@sherohman.org