Any time a character performs a magical activity (defined as one which could result in becoming Tainted) and ends up with total Taint in excess of his Threshold, a roll must be made on this table with the following modifiers. This roll is required even if the potentially-Tainting activity does not increase the character's Taint.
Modifiers | |
---|---|
+10 | Each point of Taint in excess of Threshold, if Thaumatology skill is known |
+15 | Each point of Taint in excess of Threshold, if Thaumatology skill is not known |
+5 | Chromatic Wizards: Each point of Ambient Power of same color |
+15 | Chromatic Wizards: Each point of Ambient Power of superior color |
+10 | Each point of Ambient Power (unless Chromatic and Power is same or superior color) |
+10 | Catastrophe test was triggered by an effect using the Chaos form or by the actions of a Dark wizard or artifact |
-20 | Catastrophe test was triggered by the actions of a High wizard or artifact |
Roll | Effect |
---|---|
100 or less | Nothing happens. This time. |
101-105 | Bad headache! -5 to all percentage stats for 1d6 hours. |
106-110 | Character gets a momentary vision of the true nature of the powers he is calling upon. Gain 1 Insanity Point. |
115-119 | Fingertips singed. Take 1d6 Wounds. |
120-124 | Character encounters a pocket of raw Chaos. Lose one Magical Taint, gain one Chaos Taint. |
125-129 | |
130-134 | |
135-139 | |
140-144 | In a momentary rush of power, character gains an additional 1d6 Taint (but does not need to make another Catastrophe test). If character is casting a spell or using a magic item, its effect is increased proportionally. |
145-149 | |
150-154 | |
155-159 | |
160-164 | The Warp reaches out and touches the character. Exchange 1d4 Magical Taint for the same quantity of Chaos Taint. |
165-169 | |
170-174 | |
175-179 | |
180-184 | |
185-189 | |
190-194 | |
195-199 | |
200-204 | Magical energy transforms the character. Make an immediate Mutation check as if all of the character's Taint were Chaos Taint. Any resulting mutation will last only until the character's total Taint drops below his Threshold. Gain 1d6 Insanity Points. |
205-209 | |
210-214 | |
215-219 | |
220-224 | Character gazes into the face of Chaos. Gain 1d4 Insanity Points and exchange 1d6 Magical Taint for an equal quantity of Chaos Taint. |
225-229 | |
230-234 | |
235-239 | |
240-244 | |
245-249 | |
250-254 | |
255-259 | |
260-264 | |
265-269 | |
270-274 | |
275-279 | |
280-284 | Character taps into the power of pure Chaos. Exchange 2d6 Magical Taint for Chaos Taint. If character is casting a spell or otherwise producing a magical effect, increase the effect's Power by the amount of Taint exchanged. |
285-289 | |
290-294 | |
295-299 | |
300 and above | Character must make a Toughness roll at -10 per full
50 points by which the Catastrophe total exceeds 300.
If this roll succeeds, the character visibly glows for a moment, but manages to contain the power coursing through his body and merely loses 2d6 Wounds, 1d6 * 5 from Int, CL, and WP, and all ability to cast spells, use magic items, or do anything else which could generate Taint. Permanently. If the Toughness roll fails, the character explodes in an impressive display of magical energy. All targets within 10 yards receive one S8 hit for every 5 points the Toughness roll was failed by; targets further away take one less hit for every full 10 yards distance. |
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