Mages In Black
This section is dedicated to a PBEM which I am running to test some
new magic rules I'm working on. Information on these rules will be
linked to below as it solidifies enough to commit to text.
The game is taking place on a public mailing list. Subscription and
access to the list archives are available to anyone, although the list
will only accept posts from currently-active players.
Other Campaign Information
- Campaign calendar
- Map of the Empire with locations
significant to the campaign marked
Rules Modifications
Before getting too deep into the rules, you may want to read up on
a little of the terminology that I have
adopted for dice mechanics.
- General house rules which are in effect
- Alchemy
- General overview
- Clerical Miracles
- General overview
- Changes to official cleric careers
- Asking for miracles (and whether
they are granted)
- If you need something more reliable than a miracle, you may be
able to perform a suitable sacrament
instead
- Druidic Abilities
- General overview
- Elementalism
- General overview
- Changes to official elementalist
careers
- Creating elemental Effects
- Elemental power levels
- Hedge Wizardry
- General overview
- New skills and skill-like abilities
- On minor magical abilities
- Wizardly Magic
- General overview
- Changes to official wizard careers
- Crystals of Power
- List of magical arts
- Magical Catastrophies. Just
how scared should you be?
- The mechanics of magical power and the
taint of Chaos
- So just how does spellcasting
work in this system, anyhow?
- Imperial Color Colleges
- Sample spells
- Alchemists aren't the only ones who spend months in their
laboratories
WFRP Index |
RPG Index |
Home